It should also either use the full heal on a single person if targeted. Or ascendance making healing wave / surge instant cast for the duration. Riptide could use a PvP talent to remove HoT and make it full front loaded heal after dropping a healing stream for example. The issue is and always has been no instant casts capable of sufficiently healing someone. Surge heals plenty also and Will crit a lot. With 50% mastery on low hp you’re easily hitting 15-20k depending on trinket proc with wave. No one can say shaman don’t put out massive heals. Shamans always had the problem of getting easily trained to death and please for the love of whatever make dispel only dispel 1 stack of earth shield like it was a long time ago not the whole freaking shield if everything now is tied to earth shield (literally 27% healing increase and 300% from the legendary and soon even another pvp talent…)ĭispel 1 stack of earth shield like it was a long time ago I think if they buff healing surge by 20% in pvp and make astral shift usable while stunned it would solve a lot of problems. Casted heals or riptides in ascendance doesn’t feel better and often it is enough to pop ascendance to just heal everyone up and then you don’t need it anymore Always feels like only the initial heal of ascendance is actually doing anything. Spirit link and ascendance is just awful design overall. How is that even remotely useful? In pve, sure possible, in pvp not so much and this is what the thread is assumingly about Pop healing stream, pop riptide, have earth shield, have max mastery, have a low target and pop trinket? I’m not saying Shaman needs all those fixes to be competitive, But definitely needs some. Problem#3 The raw healing is absolutely terrible, u would expect this class to have insane raw healing due to its obviously defensive CD flaws stated before, but no, its actually super weak, Resto shamans need to spend 90% time in arena actually casting heals, making all the offensive toolkit like purge/lava burst etc completely useless, as u cant get an offensive global… due to heals literaly doing 0 healing especialy the instant heals… Mwmonk - trinket&teleport while stunned in 9.1ĭruid - trinket&Barkskin&frenzied regen proc when lowīoth big defensives link&ascendance require melee range,shaman is literaly the only healer who cannot save a dying ally which is further than 20y away from him xD why!?Įarthen wall is the most mega crap spell ever, in 9/10 situations its just better to run than to sit next to that useless totem.įIX1 = Increase the range/radius or decrease the cds on link&ascendance Resto shaman remains to be the only healer who dies in a stun with no trinket ready and im not sure why is that… stun reactions
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